Extending emotional framework through interactive experiences
Abstract
Human emotions are considered impossible to simulate digitally and are one of the fewer traits that would ensure that humanity maintains the dominant position over Artificial Intelligence in the future. A considerable amount of human activities and attributes are replaced or assisted by Artificial Intelligence systems, but emotions are not on the list. Yet, with the amount of control humanity is delegating to technology, what would be the effects of allowing digital tools to mediate emotional relationships between humans? Would it be possible to create a sentient machine in the current social context? These questions are brought into discussion along with a practical study. The interactive installation Sentientia represents the materialization of the current research. It expands on the impact of technological advancement on human emotions and social interactions. The project is the result of a research conducted at the International Center for Research and Education in Innovative Creative Technologies(CINETic) in Bucharest.
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CINETic REVIEW is an interdisciplinary academic journal for research and technologies in art, published by UNATC Press. It is an open-access journal, publishing peer-reviewed articles that present original results in research, development and creative processes with strong interdisciplinary approaches. The aim of the journal is to foster inter-field communication of results, methodologies, and approaches. Fields of interest generally cover emerging practices in theatre, performative arts, film, and hybrid live and mediated art forms, the technologies at their basis, and their societal impact.